Perceptual Immersion, or What Computer Games Can Be Used for in Architectural Education


Abstract

In this case study, the authors suggest that the introduction of computer games to architectural education may contribute to the broadening of architects’ knowledge of the processes connected to sensory perception as well as the development of their perceptual awareness and sensory sensitivity. This thesis will be supported by the analysis of selected factors enabling sensory immersion (namely motor, vision and sound) in several fragments of two games: “Half-Life: Alyx” (3D game in VR technology) and “Five Nights at Freddy’s” (game for a desktop computer platform). The abovementioned competencies are essential in the process of designing both objects and spaces on a different scale and critical in projects for recipients, especially from the so-called spectrum of neurodiversity.


Keywords

immersion; sensory perception; neurodiversity; computer games; technology

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Published : 2022-06-14



Justyna Szmel  Justynaszmel@gmail.com
University od Silesia in Katowice  Poland
https://orcid.org/0000-0001-5607-0196
Oliwia Jasicka 
University of Silesia in Katowice  Poland
https://orcid.org/0000-0002-0076-8314
Klaudia Żubryk 
University of Silesia in Katowice  Poland
https://orcid.org/0000-0002-3773-9904
Katarzyna Auguścik 
University of Silesia in Katowice  Poland
https://orcid.org/0000-0002-8980-7964
Marta Kraczla 
University of Silesia in Katowice  Poland
https://orcid.org/0000-0003-2665-3117
Krzysztof Marchewka 
University of Silesia in Katowice  Poland
https://orcid.org/0000-0003-1525-9093




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